Two Traits (of Identity)

The foundational components of identity:

Group affiliation (“Who are my people?”)

Territorial association (“Where do we collectively operate and take responsibility?”) Historically coupled through evolution.

Belief Break

A threshold event where sustained contradiction between beliefs and perceived reality renders a value or belief model unreliable, causing low confidence within context and triggering accelerated and often noisy belief updating.

Environmental Feedback

Signals (social, economic, or physical) that reinforce or penalize behavior, shaping learning and belief formation.

Behavioral Model

Full set of habits, beliefs, response patterns to environmental stimuli of an individual. This is state image/snapshot and subject evolve over time.

Cognitive dissonance

A psychological state of discomfort that arises when an individual holds conflicting beliefs, attitudes, or behaviors. This leads to compulsion/motivation to reduce the inconsistency by changing beliefs, justifying actions, or altering behavior.

+Extension— Dissonance arising from tension between evolutionary behaviour and modern social constraints.

Empirical truth

Empirical truth can be verified using observations through scientific methods.

Social Truth

Information that gain behavioral authority through widespread reference and reinforcement. Regardless of factual accuracy, it will be considered in decision-making since its part of belief system of significantly larger populations.

Identity Wiring

The structured set of beliefs and sentiments that define how identities perceive themselves and relate to other identities.

Identity Fishing

Targeted dissemination of information designed to reinforce, or alter identity wiring (identity beliefs).

Cognitive Warfare

The strategic use of information and incentives to influence perception, belief formation, and decision-making at individual or population scale.

PsyOps (Psychological Operations)

Planned activities that employ information, messaging, and environmental manipulation to influence sentiment, attitude and behaviors in support of broader objectives.

Super Information System (SIS)

A socio-technical system integrating human behavior, information flows, and structural constraints into a single analytical unit.

Social Node

Within social network/graph, node is an informationally interactive entity. Rank of a node is numerical representations of its social status expressing influentiality.

Deep Hierarchies

Social hierarchies, networks with significant influence power —economical, political— but negligible/low public visibility.


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